English
Afrikaans
Albanian
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bulgarian
Catalan
Chinese
Croatian
Czech
Danish
Dutch
Estonian
Filipino
Finnish
French
Georgian
German
Greek
Hindi
Hungarian
Indonesian
Irish
Italian
Japanese
Korean
Latvian
Lithuanian
Malay
Norwegian
Persian
Polish
Portuguese
Romanian
Russian
Serbian
Slovak
Slovenian
Spanish
Swahili
Swedish
Thai
Turkish
Ukrainian
Users of Reshade can often tweak shader settings to achieve the desired balance between visual quality and performance impact.
Have you used RTGI 0.33 in your favorite retro game? Share your results and custom settings in the comments below. And stay tuned for our upcoming guide on RTGI 1.5 vs. 0.33 performance shootout.
Installing and using the shader required a few crucial steps, particularly ensuring the shader could "see" the 3D world.
This version utilized better frame-to-frame data tracking, resulting in stable lighting that did not flicker when the camera moved.
Released in 2021, the 0.33 beta update introduced a highly sophisticated spatial-temporal denoiser. Ray tracing is inherently noisy; it produces a grain effect because tracing infinite rays is impossible in real-time. Version 0.33 solved this by blending lighting data across multiple frames (temporal) and surrounding pixels (spatial), delivering smooth, flicker-free lighting with a fraction of the performance cost of earlier versions. Hardware Requirements and Compatibility
Access the shader through Marty McFly's Patreon (typically the $5 tier).
While RTGI has been in constant development since 2019, the (released around 2021–2022) introduced critical technical refinements:
I can provide custom settings tailored to your specific hardware. Share public link
Early versions suffered from a "noisy" or grainy artifact look as rays scattered. 0.33 introduced a smarter spatio-temporal denoiser that smoothed out lighting changes without causing immense motion blur.
ReShade is a generic post-processing injector for games and video software, allowing users to add effects like Bloom, Ambient Occlusion, and Depth of Field. is a premium shader developed by Pascal Gilcher (Marty McFly).
Unlike native hardware ray tracing (like Nvidia RTX or AMD DXR), ReShade RTGI is software-based. It runs on almost any graphics card that supports ReShade, but it is still highly demanding. Estimated Performance Impact Recommended RTGI 0.33 Settings (RTX 3070 / RX 6800 or better) 10% - 20% FPS Drop Ultra Quality, High Ray Count, Infinite Bounces On Mid-Range (RTX 2060 / RX 5700) 20% - 35% FPS Drop Medium Quality, 3-4 Ray Count, Denoising High Budget (GTX 1060 / RX 580) 40%+ FPS Drop Low Quality, Minimal Ray Steps, Presentation Mode Only Step-by-Step Installation Guide
Users of Reshade can often tweak shader settings to achieve the desired balance between visual quality and performance impact.
Have you used RTGI 0.33 in your favorite retro game? Share your results and custom settings in the comments below. And stay tuned for our upcoming guide on RTGI 1.5 vs. 0.33 performance shootout.
Installing and using the shader required a few crucial steps, particularly ensuring the shader could "see" the 3D world. reshade ray tracing shader rtgi 033 2021
This version utilized better frame-to-frame data tracking, resulting in stable lighting that did not flicker when the camera moved.
Released in 2021, the 0.33 beta update introduced a highly sophisticated spatial-temporal denoiser. Ray tracing is inherently noisy; it produces a grain effect because tracing infinite rays is impossible in real-time. Version 0.33 solved this by blending lighting data across multiple frames (temporal) and surrounding pixels (spatial), delivering smooth, flicker-free lighting with a fraction of the performance cost of earlier versions. Hardware Requirements and Compatibility Users of Reshade can often tweak shader settings
Access the shader through Marty McFly's Patreon (typically the $5 tier).
While RTGI has been in constant development since 2019, the (released around 2021–2022) introduced critical technical refinements: And stay tuned for our upcoming guide on RTGI 1
I can provide custom settings tailored to your specific hardware. Share public link
Early versions suffered from a "noisy" or grainy artifact look as rays scattered. 0.33 introduced a smarter spatio-temporal denoiser that smoothed out lighting changes without causing immense motion blur.
ReShade is a generic post-processing injector for games and video software, allowing users to add effects like Bloom, Ambient Occlusion, and Depth of Field. is a premium shader developed by Pascal Gilcher (Marty McFly).
Unlike native hardware ray tracing (like Nvidia RTX or AMD DXR), ReShade RTGI is software-based. It runs on almost any graphics card that supports ReShade, but it is still highly demanding. Estimated Performance Impact Recommended RTGI 0.33 Settings (RTX 3070 / RX 6800 or better) 10% - 20% FPS Drop Ultra Quality, High Ray Count, Infinite Bounces On Mid-Range (RTX 2060 / RX 5700) 20% - 35% FPS Drop Medium Quality, 3-4 Ray Count, Denoising High Budget (GTX 1060 / RX 580) 40%+ FPS Drop Low Quality, Minimal Ray Steps, Presentation Mode Only Step-by-Step Installation Guide