Do not rush into making games back-to-back. Between games, select Research to unlock new topics and the Custom Game Engine feature.
Every time you release a game that achieves a new personal high score, the internal simulation increases your target baseline. This means that if you over-optimize early on and create an accidental masterpiece in the garage phase, your future games will suffer harsh review penalties unless their absolute point counts are significantly higher. To counter this, stagger your massive releases with intentional training cycles and smaller, controlled games. Golden Rules (What to Avoid)
Appendix — Quick Reference (Cheat-sheet) game dev tycoon 1.8.6 guide
The 1.8.6 patch made bug squashing non-linear. If you let your "Bug Count" hit , your reviewer score caps at 7/10.
Game Dev Tycoon 1.8.6 Guide – Tips, Mechanics & Best Practices Do not rush into making games back-to-back
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
This is the most famous strategy in the Game Dev Tycoon community, and it still holds true in 1.8.6. This means that if you over-optimize early on
Once released, manufacture games exclusively for your own console to drive up its market share. 6. Version 1.8.6 Advanced Tips & Hidden Factors
If an employee's workload percentage exceeds 100% during a phase, the quality of that component will suffer severely. Balance the work across your team. Marketing Campaigns
Let me know if you’d like a specific section expanded (like platform release timing, genre combos, or MMO strategy). 🎮
Train your staff constantly to avoid development bottlenecks. Unlock Large and AAA games. Create your own R&D lab to build a custom console. Run marketing campaigns right before launching a game. 5. Critical Golden Rules for v1.8.6